Gamescom has issued an apology for its initial handling of hardware thefts that affected multiple indie developers at the convention last week, acknowledging that its first statement lacked appropriate empathy for those impacted.
Several exhibitors reported missing laptops and equipment from their booths during the Cologne event. Developer Ryan Laley stated the theft forced him to cut his show appearance short, while Iam8bit reported two laptops stolen overnight from a shared business area. Tessera Studios also reported losses from the same location.
When the convention first addressed the incidents, it simply acknowledged being "aware of stolen hardware" and noted the "frustration of affected exhibitors." This measured response drew criticism from attendees and industry observers who felt it downplayed the severity of the situation.
In a statement released on September 4th, Gamescom provided a more substantive acknowledgment of the harm caused. The organisation recognised that such thefts represent far more than material loss—they can derail an entire show for small studios and destroy months or years of development work that may represent everything a team has invested. The statement emphasised that organisers should have conveyed this understanding from the outset rather than offering a generic acknowledgment of frustration.
Gamescom outlined several concrete steps to address the problem going forward. The convention plans to conduct a dedicated security review focused specifically on indie exhibitors, separate from its standard post-event evaluation. In the coming weeks, organisers of shared indie booths will be invited to a roundtable discussion to develop targeted security improvements collaboratively. The convention also urged all exhibitors who experienced theft to report incidents both to Gamescom and local police, even if the events occurred previously, to enable proper documentation and investigation of potential patterns.
The statement also highlighted the industry's response to the thefts. Within hours of reports emerging, numerous companies and individuals offered assistance to affected developers without being solicited. CD Projekt Red, the studio behind Cyberpunk 2077, and Indie Game Joe were among those who stepped forward with support.
Gamescom framed its commitment as part of a broader philosophy that the convention is built by and for the industry. The organisation stated it remains dedicated to continuous improvement in partnership with the community, not only during periods of success but also when addressing failures. Affected exhibitors can contact the convention directly at sales@gamescom.de to report incidents and discuss consequences.
