Goddess of Victory: NIKKE has introduced Guilty: Mighty Bunny, a new Water-element Burst 3 Attacker equipped with a Sniper Rifle. The character’s defining mechanic revolves around mode-switching, which players can activate by holding a full charge for one second.
The mode-switching system determines Guilty’s combat effectiveness. In Normal Mode, she gains self-buffs with high multipliers, indicated by a white rabbit icon floating beside her. Switching to DEF-Ignoring Mode—marked by a green rabbit icon—converts all her attacks and skills into defense-ignoring strikes. While Normal Mode buffs are respectable, DEF-Ignoring Mode is where her true potential emerges, making it her intended primary state during combat. This design positions her as a strong choice within the Water element roster, which has historically lacked competitive damage-dealing options.

Guilty’s value stems from the combination of her Water typing and defense-ignoring capabilities, paired with high raw damage output. Within the Water element, she ranks below established powerhouses like Snow White: Heavy Arms and Dorothy: Serendipity in pure damage numbers, but still delivers substantial offensive pressure. Players pursuing Solo Raid content should prioritize obtaining her.

Her utility outside Solo Raid appears limited. Defense-ignoring attacks sacrifice versatility by design, and her skill set emphasizes single-target damage rather than area-of-effect coverage. However, she retains situational value in specialized encounters, particularly Hard difficulty boss fights. As a standard banner character, Guilty can also be obtained through Ordinary Recruit pulls, allowing players to acquire her without waiting for limited banners.

A recommended Tier 3–4 Solo Raid composition pairs Guilty as the primary damage dealer with Liberalio, who provides Charge Speed buffs to accelerate her mode-switching. Favorite Item Flora functions as the core buffer, while the remaining two slots offer flexibility for adapting to specific encounters. This setup maximizes Guilty’s damage output while maintaining team synergy for extended raid encounters.
