Xbox has secured publishing rights to Physint, Hideo Kojima's spiritual successor to Metal Gear, following PlayStation's surprise cancellation of the project earlier this year.
PlayStation announced its withdrawal from the collaboration on social media, stating it had made the difficult decision to step away from working with Kojima Productions on the title. Within minutes, Xbox revealed it would take over as publisher of the game, which Kojima described as a genre-defining action-espionage experience.
Kojima clarified the circumstances surrounding the transition. He revealed that PlayStation Studios delivered unexpected notice in mid-June informing the studio that it would be cancelling Physint. The developer spent the following three months searching for an alternative partner to keep the project alive. Kojima stated that Xbox emerged as a suitable collaborator, sharing a common vision for the game's future, leading to the decision to partner with the company once again.
Physint holds particular significance for Kojima on a personal level. The concept originated during the Covid-19 pandemic when he was ill, emerging from a realization that audiences wanted another experience in the Metal Gear vein from him. The game represents his return to the action-espionage genre that defined much of his earlier career at Kojima Productions.
This development follows the release of Death Stranding 2 and comes alongside other Kojima Productions projects in development. The studio is also working on OD, a horror game created in partnership with Xbox, which came about following the cancellation of the Silent Hills collaboration with Konami.
The shift underscores broader questions about PlayStation's first-party strategy in recent years. The publisher has faced criticism for several high-profile decisions, including the cancellation of Naughty Dog's The Last of Us 2 multiplayer component, the closure of studios including Bluepoint and Japan Studio, and various other project cancellations. These moves have led some observers to question whether Sony's approach aligns with the factors that made PlayStation successful during the PS4 generation.
Meanwhile, Xbox's acquisition of Physint comes amid its own challenges, including multiple rounds of studio layoffs and cancellations of anticipated titles such as Perfect Dark and Everwild. Despite these industry headwinds affecting both publishers, Kojima confirmed that Physint development remains active and will continue progressing forward.


1 thought on “Physint moves to Xbox after Sony cancels Kojima project”