FromSoftware’s recent network test for The Duskbloods revealed an inventive multiplayer formula that blends fast-paced combat with cooperative and competitive survival mechanics. Despite an initial server outage that shortened the opening session, subsequent testing ran smoothly, allowing players to explore its unique structure. The title captures the Victorian gothic aesthetic and aggressive combat reminiscent of Bloodborne, while introducing heightened vertical mobility and triple-jumping traversal inspired by Sekiro.
Matches originate from a central hub called the House of Night, which features single-player NPC Remembrance Battles alongside matchmaking features. The test showcased six playable Bloodsworn characters, each tailored to distinct playstyles. Combatants range from the balanced, saber-and-SMG-wielding Albert to the heavy-hitting Zork, who utilizes an electrified cable, speargun, and jetpack. Other options include the assassin Trang Lanh, the long-range Sniper Layla, the fire-casting Bloodhand Jan, and Senator Samir Patres, who summons spectral creatures and blood spikes. Skill customization will also be enabled at launch.
The core mode, known as Dusk Battles, places eight players in multi-phase competitions across maps like the Victorian-inspired Lowanro City. Victory relies on gathering Virtue points to survive periodic eliminations called the Culling. Rather than relying solely on direct player combat, combatants earn Virtue through world exploration, defeating massive boss enemies named Trespassers, or engaging in target-based combat. Direct player-versus-player scoring is entirely disabled during the first phase and remains strictly regulated through phases two and three.
To mitigate the pressure of solo survival, The Duskbloods incorporates flexible alliance systems that allow players to pair up and share Virtue totals. Specific Sigils award bonuses for forming strategic partnerships during a match. Additionally, combatants can summon up to eight types of NPC allies known as Kin at dedicated circles around the map. Combined with the ability to turn weakened enemies into thralls by drinking their blood, players can build small squads to assist them in battle.
The match culminates in a fourth phase called the Moon Blood Bestowal, where the top three surviving competitors engage in a chaotic free-for-all until a single winner remains. By combining structural cooperation with high-stakes competitive endings, FromSoftware's latest experiment transforms standard battle mechanics into a balanced, highly adaptable experience.
