Grand Theft Auto VI will run at 30 frames per second on all consoles at launch, including PlayStation 5 Pro, with no official higher-performance option available. However, a third-party tool called NitLink could potentially bridge that gap using frame generation technology to make the game appear smoother on PC displays.
NitLink, created by Klosed Lab, functions as a Windows-based capture card application that streams console gameplay to a PC monitor. The software's upcoming frame generation feature leverages a graphics card's processing power to synthesize additional frames between the original ones, theoretically producing 60 FPS visuals without altering the game or console itself. While the technology could theoretically apply to GTA VI, the developers have not confirmed compatibility.
The tool remains under active development ahead of its Steam launch. A free version is already downloadable from GitHub, though it lacks the frame generation capability for now. Developers warn that synthesizing extra frames introduces input delay—the underlying game continues running at its native 30 FPS, meaning controller inputs still register at that rate.
NitLink offers console players a potential workaround for achieving smoother visuals, though its effectiveness with Rockstar's upcoming title remains unproven. The application is available on Steam and GitHub for interested users to explore.
