Mark Darrah, who previously served as executive producer on the Dragon Age franchise, has shared his candid thoughts on what he would alter about each game in the series if given the chance to revisit them.
When discussing Dragon Age: Origins, Darrah identified the Lost in Dreams sequence as a prime candidate for removal or substantial revision. He characterized the dream segment within the Mage Tower as underwhelming filler content that was rushed during development. In terms of additions, he expressed interest in implementing a planned human origin story centered on the avvar inhabitants of the Korcari Wilds, though he acknowledged the significant development cost such an expansion would have required.
For Dragon Age 2, Darrah pointed to a structural issue that frustrated many players: the forced confrontation with both templars and mages regardless of which faction players sided with during the campaign. He suggested the game would benefit from additional explorable areas beyond its limited location variety. Darrah also identified a pacing problem tied to the game's economy, noting that the main questline provided sufficient gold to fund the expedition without requiring players to pursue side content. He proposed cutting one of the critical path missions to force players toward optional quests and better distribute resources throughout act two.
Dragon Age: Inquisition's open-world design came under scrutiny from Darrah, who suggested trimming expansive zones like the Hissing Wastes to reduce overall bloat. He advocated for a dramatic reduction in the Power requirement needed to access critical path missions, estimating that cutting the requirement by 40 to 60 percent would significantly improve the game's pacing without compromising the experience.
Regarding Dragon Age: The Veilguard, Darrah expressed regret about one notable absence. He indicated that he had advocated for the inclusion of the Keep, a feature that would allow players to import decisions from previous games. While acknowledging that implementation would have required more resources than initially anticipated, he suggested it would have enhanced the experience for returning players.

Darrah did not identify specific elements he would remove from Veilguard, stating he lacks a compelling answer to that question. His measured assessment of the latest entry contrasts with his more detailed critiques of earlier titles, suggesting he views The Veilguard more favorably than some of its predecessors.
