Blood of Dawnwalker features a time-skipping mechanic that lets players change between day and night, but using it comes with significant consequences for the main story.
After completing the prologue and gaining access to the valley, players can manipulate time by visiting any Shrine and selecting the Wait option from the menu, marked by an hourglass icon. This allows you to advance time in increments, with the most practical choice being to jump directly to the next major time block—switching between daytime and nighttime hours. This proves useful for accessing quests, vendor inventories, or NPC activities that only occur during specific times.

The Wait mechanic occasionally appears during quest sequences as well. During the Lunar Game quest, for instance, you can sit on a bench and wait for matches to begin rather than participating in other activities. Similarly, certain questlines feature NPCs who ask Coen to wait alongside them before events or expeditions, giving you the option to agree or refuse.
If a Shrine lacks its doll—a required item for time-skipping functionality—use Coen's senses to track trails leading to it. Retrieving the doll restores the Shrine's full capabilities, including time-skipping, item storage, and fast travel.
However, players should exercise caution with this feature. Skipping time consumes Coen's finite Time Segments, which are critical during the 30-day countdown to save his family. Wasting segments makes it substantially harder to complete necessary preparations and gather gear before the deadline. The game strongly discourages time-skipping during the main campaign if you intend to achieve the best ending.
Instead of skipping time when quests require specific hours, invest your segments in side activities, exploration, or crafting. Return to incomplete objectives once the appropriate time of day arrives naturally. Time-skipping should only be used if you've abandoned the family-saving objective or the countdown has already expired.
